Welcome to my personal space.
I write about my main passions: programming!
Currently knee-deep into Unreal Engine 5 and Windows dev projects. I also enjoy exploring Rust 🦀, digging into low-level Windows APIs, spending time with my GPT-4 buddy, and creating art with Stable-Diffusion.
The world of software development often revolves around open source and free software licenses, known for their transparency and relative simplicity. However, what happens when we pivot towards proprietary software licenses? The terrain becomes a bit more challenging, with a multitude of complexities that need thoughtful consideration.
If you're using .Net and Visual Studio you likely know how important it is to keep your code organized and structured using namespaces. But when you're working on a large project with multiple components, keeping track of all those namespaces can be a challenge. That's where a solution-wide namespace prefix comes in.
Welcome to another programming adventure! Today, we're going to explore the fascinating world of Windows keyboard layouts. Surprisingly, a Windows keyboard layout is essentially a compiled C++ program. So, let's embark on this journey and learn something new together.
Still a work in progress. Coming soon!